I haven’t seen any up-to-date Allegro 5 tutorial that focuses on learning via making games. All I found online were either small examples (like moving rectangle) about particular functions of Allegro 5, or complete guides for older versions. That’s why I decided to write down this small series of articles.
My goal is to teach various parts of Allegro gaming library, and basics of game programming concepts via making some – at first simple – game prototypes.
Tutorial assumes at least a basic knowledge of C/C++ programming, and although all examples were written and tested on Visual Studio 2010 under Windows 7 you can use any other IDE you like.
It is – as name suggests – helping tool for Modeling of Discrette Processes (in polish Modelowanie Procesów Dyskretnych). Purpose was to automatise solving simple, offline scheduling problems for two, or three machines. It supports:
- Fist In First Out rule for one machine systems
- Johnson’s algorithm for permutation flow systems,
- Longest and Reverse Processing Time algorithms for parallel systems,
- Hu T.C. algorithm for parallel systems with tree precedence and processing time equal to 1 time unit constraints