Home » 2013 » August

Asokoban screenshoots!

Well, maybe it’s a bit late to post them – after all it’s been a whole month since uploading Asokoban on github, but hey. Better late than never, as they say in my country (:

Duu duuun! Read more


The most challenging part of Asokoban was creating a map to play on.

Now I wonder if it wasn’t an overkill but with experience from WinForms I decided to implement map with a Canvas on a custom View called MapView, because sokoban is a game that does not require much frame-rate speed – map should be redrawed after each move, and time gap between moves varies according to time player spend on thinking. Read more